◌
THE DEPARTMENT OF
TINY CONSEQUENCES
CASE FILE 001 / A CITY OF ALMOSTS

AN INTERACTIVE WORK OF FICTION · POWERED BY STRUCTURED CONTENT

A citythatremembersyou.

One bench disappears. The choices you make leave marks on the map. Follow a consequence across town, then leave a scene for a future visitor to discover after review.

ENTER THE CITY ↗
06PLACES TO EXPLORE
17STORY MOMENTS
01STEPS IN YOUR ROUTE
01SCENES DISCOVERED
01 / YOUR STORY STARTS HERE

Every choice leaves
something behind.

Choose an action. The map opens to show where it led, then you can read the next scene. Every route reaches an ending.

THE MISSING BENCH ● LIVE CASE FILEDAYLIGHT · +000 MIN

North Arcade / PERSONAL EFFECT

A space where a bench used to be

At 8:04, the bench at Moth Street stop is gone. Its four iron feet have left pale circles in the pavement. Six people are already waiting where it used to be.

THIS CHANGES THE CITY ↗The empty space changes where six strangers stand.
LOCATION
Moth Street stop
ELAPSED
0 MIN
YOUR ROUTE:
PICK THE NEXT RIPPLE
02 / THE CITY AT A GLANCE

17 moments.
Your route is one of many.

03 / THE CITY REMEMBERS

Made by someone
who came before you.

Visitor scenes appear here only after a human editor publishes them in Sanity. The draft desk never posts directly to the public city.

The city is waiting for its first approved visitor scene. Yours could be the beginning.
04 / UNDER THE SURFACE

Not a generated story.
A living content graph.

Every scene, place and decision is a Sanity document or linked object. A ripple belongs to a Sanity consequence, and choices reference the next consequence. Visitor submissions become private drafts; a human editor publishes them before they appear in the public city. The app queries only published scenes and filters links to unpublished records.